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Fallen Angel Ibrie (Lv. 350 ,  Water)
DROP

Lv
350
MaxHP
4,900,000
EXP
190,000
DEF
300
MDEF
5,000
Movement Speed
2
ATK
19,250
MATK
28,250
STR
6,000
AGI
100
VIT
300
INT
9,000
DEX
300
CRT
1
HIT
650
EVA
450
Resistance
Poison R%
0
Paralyze R%
0
Blind R%
0
Stun R%
0
Burn R%
0
Freeze R%
0
Lethargy R%
0
Dizzy R%
0
Bleed R%
0
Fear R%
0
Melee R%
0
Magic R%
0

Monster's Attacks (Beta)

Monsters can change attacks' probabilities and effects during the battle. Any attack with 0% probability can be forced to happen or be modified later in the battle by monsters. Attacks that are coming from the Map or Area itself do not belong in the list.

25%

Fallen Angel Ibrie performs a normal attack with a probability of 25%. After finish attacking, Fallen Angel Ibrie waits 2s before performing the next attack. This attack has a range of 7.

Area Attack

25.5%

Fallen Angel Ibrie performs a Double Attack attack with a probability of 25.5%. After finish attacking, Fallen Angel Ibrie waits 2s before performing the next attack. This attack has a range of 7.

Magic
Area Attack

Fear
19.8%

Fallen Angel Ibrie performs a Ice Spear attack with a probability of 19.8%. After finish attacking, Fallen Angel Ibrie waits 2s before performing the next attack. This attack has a range of 7.

Magic
Range Attack

Freeze
20.2%

Fallen Angel Ibrie performs a Blizzard attack with a probability of 20.2%. After finish attacking, Fallen Angel Ibrie waits 2.2s before performing the next attack. This attack has a range of 10. This attack is not avoidable.

Magic
100% Critical

7.13%
HP: 35% - 40%

Fallen Angel Ibrie performs a Finishing Stroke attack with a probability of 7.13%. The attack cuts 35% - 40% of your maxHP. This attack is considered to be dangerous. After finish attacking, Fallen Angel Ibrie waits 2s before performing the next attack. This attack has a range of 7. The attack always critical

Range Attack
100% Critical

Fear
2.38%

Fallen Angel Ibrie performs a Mana Burn attack with a probability of 2.38%. After finish attacking, Fallen Angel Ibrie waits 2.2s before performing the next attack. This attack has a range of 10. The attack always critical